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PDS on the Mac - Installation tips
TelQuessir
#1 Print Post
Posted on 08-09-2005 05:54
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Credits to PoliSciGuy on the old PDS Website for disclosing the below information.



hi all,

i found this post on the Mac Inside Games site and thought it might help. here is the link to the orginal post: http://www.insidemacgames.com/forum/index.php?showforum=20 so here goes.

PoliSciGuy

So I spent some time over the weekend reading about different hw2 mods and how to get them working. I thought I would post what I found here so that if someone else is interested they could just read this thread instead of several different threads on several different forums. But first a brief disclaimer: this is just me compiling the work that others have done, I will try to link my sources when ever possible if I miss one I apologize.

I suppose a brief run through of what is known is a good place to start. Homeworld 2 mods come in two varieties. 1, ".big" files, these are self contained mods that have all the mod information prepackaged in them. 2, gobs of files in folders, you put these files in your hw2 data folder and activate a command line option to get them to work. You can have as many .big files as you want in your hw2 data folder, but only one of the other type of mod at a time.

To run the mods you need to use the Terminal (or use a script I will talk about in a second). First right-click/control-click on homeworld 2.app and select "Show Package Contents" this will open a new finder window. In that new window open the folder labeled "MacOS", inside will be something that has the same icon as homeworld 2.app. Now open a new terminal window and drag the file you found in "MacOS" into it. The prompt should look something like this:

[Zion:~] jlege% /Applications/Games/Homeworld 2/Homeworld 2.app/Contents/MacOS/Homeworld 2


After that you can add options by typing them into the that line. There are many options but only four that I have ever used. They are (in no particular order)

• "-luatrace" this is a debug option, you dont need it if everything is going fine
•"-nomovies" this disables the movies at startup, which is nice
•"-mod XXX.big" run mod file XXX.big, the "XXX.big" part is case sensitive
•"-overridebigfile" ignores the homeworld2.big file and runs with what ever files you have in the data directory

But all this is rendered unimportant by the work of SantaDuck and (Mighty)Slugman over at macologist.. Those two have put together an applescript that can be used to launch all the mods I am going to talk about. In the linked thread they have three things on interest, a script for running .big files, a script for running random data files, and a temporary download location for the HW2 EX mod. To run the scripts copy them into script editor (found in /Applications/Apple Script usually) and save as Application bundles. Make sure to edit the few things that need to be edited at the beginning of the file and know that for the script to work properly you must type in the file name of the .big file exactly as it appears and there must be a lower case b in .big (important for Warloards mod).

On to the mods!

I suppose I should mention a couple things that function differently then the PC version. First something strange happens when new ship icons are created for the user interface, namely the mac version crashes. I would say this is the single largest impediment to straight up using mods on the mac. A second and more minor (depending on how you look at it) issue is that resource injections do not seem to work. This is more of a gameplay issue in that you can still get mods to work with out this but it reduces the fun factor of some mods because it does not work.

First there is the warloards mod. This mod is a total conversion that brings the star wars universe to life using the homeworld 2 engine. It reminds me in a lot of ways of total annihilation, which is not surprising because the creator listed it as one of his inspirations for the mod. You can find a mac download in the IMG thread where the creator took the time to get his mod working on mac HW 2, here. The Download link from page 3 of the thread goes here.

Second as a I mentioned already the thread over at the macologist contains a link to the Homeworld 2 EX mod their download link is temporary. But hopefully they will find a more permanent solution soon. The EX mod adds the progenitor from the single player game as a playable race and few other minor tweaks. Of note is that the AI can not play the progenitor in a player vs. CPU game.

Last, but certainly not least, is the point defense system mod(PDS). This mod drastically rebalances the game towards a more realistic point of view. The crew that made PDS has added significant weaponry to all ships especially capital ships. No longer can a squad of bombers take out a battle cruiser. Also there are now weapons systems that take out incoming missiles and bullets. Battles have to be seen to be believed, the whole thing is awesome. This also means this mod puts a lot of stress on your system. If you are anywhere close to the minimum system requirements you best not even try. Examples of things this mod can do to your system, complete system lock up(had to hard restart) and it killed the in game sound. Also this mod takes some command line magic to get working so you have been warned.

This information is harvested from this forum thread

The first step is to go here and download the three files (PDS 5.0 Beta 4 Full Install, PDS Beta 5.0 Update and PDS 5.0 Beta 6.1 Update). Make sure they are not decompressed! Put them all together in a new folder. Open terminal.app and move to the folder that contains the three zip files. In the terminal type unzip -u -o -C PDSv50b4full.zip, repeat for the other two files.

This will open them on top of each other saving you a lot of headache. This should create a folder called "Data", inside that folder there is a folder called "Ship" inside that folder is an other folder called "icons". Remove that folder, it causes the mod to crash. Go back to the folder "Data", open the folder "leveldata" then "multiplayer". There is a file called deathmatch.lua, you have two options remove it or edit it. To edit the file open it in you favorite text editor(not MS Word!) and change the line that says:

SetStartFleetSuffix(startf)

to:
SetStartFleetSuffix("classic")


Either way things should now run smoothly. Make a backup copy of the "scripts" folder in your homeworld 2 data folder. Then copy all the files that are in the PDS data folder into your homeworld 2 data folder. Presto, it is installed.

To run the mod at the terminal put -overridebigfile at the end of the hw2 path. It should look something like this:

[Zion:~] jlege% /Applications/Games/Homeworld 2/Homeworld 2.app/Contents/MacOS/Homeworld 2 -overridebigfile


I hope everyone finds this information useful. If you think I missed something feel free to add on. Also a big thanks to those who took the time to figure this stuff out in the first place, all of your work is greatly appreciated.


Voyagerd, appreciate if you could review the above information since you're the sole formal Mac user on the betatest team.
Edited by TelQuessir on 08-09-2005 07:25
Returned to active duty 021108
 
This one.
voyagerd
#2 Print Post
Posted on 08-09-2005 07:23
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If you are using the Mac version of PDS, here's an example of what you want in your terminal:

"/Applications/Games/Homeworld 2/Homeworld 2.app/Contents/MacOS/Homeworld 2" -overridebigfile

Note that your file path will be different depending on where you installed the Homeworld 2 folder. For example, if it's directly in your Applications folder, delete the /Games from the file path.

As for the icons breaking other Mods (the icons in PDS work fine on a mac without touching anything), there is a simple fix. The way to tell if the icons are a problem is if the game crashes while loading on UIShipIcons. What you have to do is go into your Homeword 2/data/ship/icons/ While the mod is installed. In this folder is a file called shipicons.lua. Open this in TextEdit and delete everything. Then save it and the mod should work fine.

Feel free to e-mail or IM me about any Mac related questions! Grin
Edited by voyagerd on 08-09-2005 07:33
 
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Jas86
#3 Print Post
Posted on 19-09-2005 20:07
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You can also use Mod Runner.

Here's the link to v2 http://www.macupd...p/id/16877

I'll be damned if I can get version 2 to work, but I could send you version 1.8, which works just fine. Just PM or email, if ya need.
 
Sun Tzu
#4 Print Post
Posted on 06-10-2005 22:14
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Another tip: if the game crashes to the desktop each time you want to play with PDS custom badges, open the badges folder (Homeworld 2/data/badges) and remove every "[" and "]" from the file names. Then it will work just fine.
Edited by Sun Tzu on 06-10-2005 22:15
 
voyagerd
#5 Print Post
Posted on 22-10-2005 10:16
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I wrote this to someone on installation of PDS 7 on the Mac. I'll post it here for reference.

1. Have Homeworld 2 installed and updated to version 1.1.1

2. Download PDS 7 from here: http://www.pds.hwaccess.net/downloads.php?cat_id=1

3. Double click on it to unzip.

4. Copy the folders inside the folder it unzips to into your Data folder in your Homeworld 2 directory

5. Follow the instructions inside the Mac Patch that I made to replace the files in Data folder with the patched ones in the Mac Patch.

6. Open the Terminal which is located in your Applications folder in your Utility folder

7. The next step depends on where you have Homeworld 2 installed. If you have it in your Applications folder, copy this into the Terminal:

"/Applications/Homeworld 2/Homeworld 2.app/Contents/MacOS/Homeworld 2" -overridebigfile -nomovies

The - nomovies skips the movies at the beginning, you can remove this if you want. The part in quotes is the file path to Homeworld 2. If it is in a folder inside your Applications folder, add the appropriately named folder into the file path.

8. When you have that entered into the Terminal, hit return to start HW2 with the PDS7 mod.
 
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Homdax
#6 Print Post
Posted on 24-10-2005 08:42
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Excellent. Thank You.
 
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voyagerd
#7 Print Post
Posted on 02-11-2005 22:55
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I hope that is sufficient. If anyone has any troubles, as always, IM or e-mail me.
 
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Shadowmouse
#8 Print Post
Posted on 23-06-2006 18:51
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Jas86 wrote:
You can also use Mod Runner.

Here's the link to v2 http://www.macupd...p/id/16877

I'll be damned if I can get version 2 to work, but I could send you version 1.8, which works just fine. Just PM or email, if ya need.



Hello, Mod Runner Developer Here. I I'll update this post with the Details one how to get version 2 working. If you all really liked version 1.8 better than to I'll dust off my archives and post the .dmg with it as a link when I update this post.

Update :

Here is the link to the 1.8 Version, It is specifically designed to work with JUST Homeworld 2.
http://www.ethern...r_v1.8.dmg

For the more adventureouse of you here is a description on how to use version 2. (Note : Version 2 will do any game that uses commandline launch arguments and/or file movement. Ex : EV Nova)

1 : The Path to the Actual Application. Not the .app. Go inside the .app to the actual Application. Example : homeworld2installlocation/Homeworld 2.app/Contents/MacOS/Homeworld2

2 : The Location where the data is going to be placed. Ex : ./Homeworld 2/data/

The Next two are for the different types of mods

3 : Files
This box is checked if the game uses packaged files like .big or .sd7 (TA : Spring)
You can check the "Any File Type" box and use what ever you want. Or you can add the extension (big, sd7, etc) without the . and then you can only select these file types.
If the program needs a commandline argument (Like -mod) after the call then you check the "Command Line" box. Also if you need to to add the name of the mod file then you check "Append Mod Name"

Then end result if used in the configuration above would be the same as typing :
./Homeworld 2.app/Contents/MacOS/Homeworld 2 -mod PDS7.big
in the command line.

4 : Folders
Operated the same as File except it moves the contents of the selected folder in to the data folder and runs with it.

Then you click "Finished" and start adding mods to run the game with.

Notes : Hover your mouse for the tool tips on a button and these should answer most of your questions. Also, the screen above shows up the first time the program is run and can also be accessed by clicking on the "Game Info" Button on the main screen. (Far Right button on the button bar)

www.ethernetchronicles.net/ModRunnerTut.jpg

If you need any other help post here or me and I'll get back to you.

-Shadowmouse
Edited by Shadowmouse on 23-06-2006 21:12
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Sun Tzu
#9 Print Post
Posted on 23-06-2006 18:57
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Cool! That will be of great help to many mac users.
 
Duke of Shao
#10 Print Post
Posted on 24-05-2007 06:21
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Hi all,

Total noob here, but I've been trying to get various versions of PDS to work on my Mac, but its been a "No Go" so far. I started with v11 (the latest), then read more closely, and found these references to v7.0-7.5(-AS). No luck with these either, even the "Full Mac .Big" download :sigh:

FYI: I'm using v1.1 of the Homeworld 2 engine, on a iMac G5 1.88GHz / 1Gb RAM machine. Don't think there are any issues there; that just leaves the operator Banghead

Any help would be greatly appreciated!!

DS
Edited by Duke of Shao on 24-05-2007 06:34
 
Duke of Shao
#11 Print Post
Posted on 06-06-2007 22:58
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Hey all,

Haven't seen any relies yet from the Powers-That-Be on Mac installation issues for new versions of PDS. I am supposed to have received something, but it hasn't shown up here.

You can always email directly :thumbs:

Thanks!
DS
 
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