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V11 Beta 8 Released!
Get it here:

http://files.filefront.com/V11B8Fullzip/;8524990;/fileinfo.html

Read the forums for the whole featurelist. It's a lot.

If you hit the read more button on this news you may view the readme.
New Video Archive
After being fed up of filefront's random file deletion practices I decided to use YouTube. More will be uploaded next week.

Here are some of the old PDS videos:
http://www.youtube.com/profile?user=telquessir

In addition there are a number of fan-created PDS videos on the site.
http://www.youtube.com/results?search_query=point+defense+systems
V11 7.2 Update and Full Install packages available.
It has been brought up that the download links to various PDS files have been unreliable at filefront. That's because they've been steadily deleting files with high size and traffic.

SRI-Sajuuk and I have fixed the issue by uploading a V11 beta 7.2 full install package, and a Beta 7 to 7.2 update is also available. Filesizes are 45.8 and 7mb respectively.

Other news: Due to excellent feedback on present V11 progress, the next major revision's development will be stepped up significantly.

I have also written an almost complete list of Hiigaran warships from early PDS till today, so if you're curious you may look at how our present order of battle had evolved from unmodded Homeworld 2. The file is here.
Where do all my free time go to?
Here - graduation project that involves designing and operating your very own restaurant concept... and competing against 3 other groups on the same task.

http://www.pds.hwaccess.net/forum/viewthread.php?forum_id=17&thread_id=971

Now give me some new models to play with...
V11 seems to be progressing well, what's next?
Well, we have new kitbashed ships, a nice fleet-based roleplaying exercise on the forums, and tons of ship ideas for battle-optimized Taiidani war vessels.

Do check back on the Work in Progress forum to see what the next V11 version will contain!

Thank you for your patience, everyone.
Delayed, but not dead.
This week I have a 3-day holiday for which I plan to attend to my domestic responsibilities, and also work on PDS V11.

Thanks to.. external contributions I now have a solid background for a new Galactic Far Eastern campaign set a decade after the Invasion. We should look towards new frontiers, for we have been rehashing the old Post Invasion theme for ages.

Details to follow tomorrow, when I hope to post the introductory chapters of the Far Eastern War's backstory.
V11 Standard Update available

Beta 5 is a new update for Beta 3 or later, with the following features:

V11 Beta 5 - 17 Apr 07
Point Defense Systems
www.pds.hwaccess.net

This is an update to beta 3. If you have the newer .big file release, you will need to decompile and recompile the .big to use this update. Alternatively, you may wait for the next major V11 beta release, which will be packaged in a .big file for easier multi-mod management.

If you have the unpacked (.zip) first release downloadable as a forum attachment, simply unzip this into your HW2 directory. The updated level and UI files will slot into place perfectly.


Package contents:

In this package you get a new main menu background. Two of the custom-scripted scenarios have also been converted to V11 gameplay: Offensive Counter (renamed Riposte) and Crossbow. A lot of changes have been made to the original scenarios, check them out!

- (Feature updated 17 Apr after playtesting)

Fixes:

- All Vaygr 130mm class weapons have ranges capped at '6km' instead of '12km' as before. This is to reduce battlespace clutter. 'Spamming' of ammunition outside effective engagements would be ineffective. This significantly improves Hiigaran fighters' performance since their heavy assault weapons allow them to attack from outside CIWS range, as they should.

- Vaygr Reina Malchaidos scout battlecruiser is now a buildable ship in Skirmish. The vgr_scoutcarrier (identical ship) now may build fighters.

- Vaygr Chevalier Interceptor Frigate given improved strafing profile, reduced speed, to prevent collisions with large targets.

- All light cruisers (LH and Moudamer classes) have improved survivability and reduced signature (similar to a frigate) to better facilitate their fast attack mission.

- Hiigaran Majiirian battleship's velocity cap removed. The plasma cannon batteries (used on the Aggressor) imposed a speed penalty to the parent ship. This has now been removed simulating shipboard power management (the weapons aren't powered 100% of the time). This significantly affects gameplay in the Operation Riposte scenario.

- The V7.32 NewDuel gametype has been fully updated. Vaygr and Hiigaran shiplists integrated. Access it from the Skirmish menu.

- Both Beta 4 scenarios have been updated reflecting the new weapon and ship modifications. They should be much more fluid in gameplay now.

- Fighter unitcaps for skirmish (on normal) now at 8 for both warring factions. If so desired, the small and large unitcaps are now usable.

V11 Beta 3 Released
Today you can download the Beta 3 package from the V11 thread. It features a complete order of battle set for both major powers.

Later in the week you will receive documentation and new scenarios. Campaign scripting will also be attempted... and so would the PDS-Complex merger under third party management.
Downloads and site intro cleanup

About time I got them stowed away properly. You'll find any PDS release older than V7.32 in the Mothballs section of the downloads section.

I'm also interested in outsourcing site maintenence to the community, so I can focus on V11 itself.

V11 Beta 2 release
New stuff, Beta 2 with fixes and aesthetics improvements, and an intro movie have been posted in the Work in Progress forum.

Link:
http://www.pds.hwaccess.net/forum/viewforum.php?forum_id=37
V11 Beta Release and TFS Collaboration
Right, here goes:

http://www.pds.hwaccess.net/forum/viewthread.php?forum_id=37&thread_id=836

You can get the beta (20mb) there.

Also, I'd appreciate some support for TFS II headed by Battlecry, past history between us aside. Part of our long-term strategy in PDS should be to find common ground between us and other mod managers so that we can finally get out of our self-imposed box of high complexity, slow paced gameplay.

TFS II is going to be based mostly on PDS ships and weapons and will share very similar objectives to V11, that is, providing a far more refined sense of gameplay than we boasted in First Era.

You can try the beta for yourself, remember to read the readme first - its Hiigaran skirmish AI function is operational, so is the new duel gametype by SunTzu.

It took just 20 days to finish half of the Enhanced First Era project, and with your support you can expect much more from Battlecry and myself. So check out the TFS dev forum and consider that I have only finished the Hiigaran side of V11 and Battlecry is aptly experimenting with the Opposing Forces.
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Member Poll
Do we need new names here (for the mod and me)

Yes, its getting boring
Yes, its getting boring
17% [5 Votes]

No, keep the heritage
No, keep the heritage
83% [25 Votes]

Votes: 30
Started: 02/11/2008 10:10
Ended: 18/07/2009 16:07

Polls Archive